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laggy

(+1)

I think the game, needs optimisation

No doubt! If the frame rate is low on your PC then try adjusting the "Overall Quality" setting on the Pause -> Graphics menu (press Escape or P to Pause). Thanks for playing!

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v66
(+1)

WIP London scenario is now available under Training Missions in v65

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WIP "London" mission

noice. if it's still WIP,

if you want to emphasis that it's London, add Big Ben tower & bell rings in the background distance.

The rewind doesn't work for me, I can set a breakpoint but nothing else, what do I do

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When you press TAB time doesn't rewind? e.g. In first Mission, snow doesn't fall up? I downloaded the current version (v64) to check and it works for me. You can even try on the title screen - the globe will spin backwards.

oh sorry, I didn't realize the keybind, thank you

v63 uploaded with a new Defensive Driving training challenge. I'll be adding more of these to find the fun with FPS time-rewind.

whats the minimum specs for this game?

Sorry I haven't tested on enough PCs to know. It's free to download and there are graphics performance settings you can adjust.

does this game have controller support?

Yes but I haven't tested controller recently so it probably needs some work.

does it have aim assist?

not yet

...and it does now. Thanks for the question!

RECLOCK v62 is now live with updates to the first two missions.

This game is great!
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History:

v1: Heist

v2: Fire simulation

v3: Settings menu, swimming

v4: Nevada map (early), catch bullets, headshots, parachute, fire modes, torch

v5: Nevada mission objectives (basic), explosive barrels, C4 

v6: Nevada improvements, helicopters, drones, alarms, AI

v7: Nevada bunker lighting, polish

v8: Fixed vehicle audio and particle issues

v9: ADS, stun enemies, vsync on by default

v10: More music, improved glass, blue text

v11: Fixed mouse sensitivity and added motion blur settings, psych eval (early)

v12. Fixed weather not reversing

v13: Tanker map, sharks, swimming fixes

v14: Music now reverses, AI improved

v15: Fade in, birds, music only reverses once, ticking sound

v16: New first-person guns

v17: Improvements based on feedback from DARTEKZ

v18: Sniper rifle, bullet holes in glass

v19: Sprint & slide

v20: Mission complete fade out

v21: Gamepad controls (basic), car tuning (basic)

v22: Port map for car combat

v23: Oil rig and car AI

v24: Bugfixes (thanks to IndieG & ZONGE), night vision, destroyable oil rig

v25: Weapon sway (thanks Mikelica & Bookwarrior), fixed snow not reversing

v26: Subway map (early), bugfixes (inc. gun jamming)

v27: Clock mechanism on title screen (thanks IndieG)

v28: Title screen tips/quotes, adjusted Heist boat area

v29: Multiplayer (test)

v30: Multiplayer Subway map (basic)

v31: Multiplayer connect to IP

v32: Multiplayer trains, glass, slide

v33: Heist now prevents player rewinding past hostage rescue with a warning (RECLOCK again to override)

v34: Winter stage, fixed air control bug, added some hints

v35: Added reversable snow and water to Winter, added some hints to Heist

v36: Mission flow (now progresses to next mission on completion)

v37: Fixed some bugs [UE4]

v38: UE5 & Lumen (and some bug fixes)

v39: Lighting fixes

v40: Globe

v41: Bug fixes

v42: "Cold open" music, new icons

v43: Fixed settings sliders

v44: Adjusted snow colors

v45: Fixed some physics bugs

v46: Mouse wheel changes weapon. Expanded New York map.

v47: Fixed some bugs

v48: Tanker ladder hint, bugfixes

v49: Fixed controller and raytracing support

v50: Added Lumen to graphics settings (off by default)

v51: Search enemies for ammo

v52: Oxygen meter for swimming

v53: Press Q to RECLOCK up to 10x faster, and visit the Opera in Chicago

v54: Fixed some bugs

v55: Added gas mask. Press Z to set RECLOCK breakpoints.

v56: CHICAGO can now be completed.

v57: Added Spread to player weapons. Removed instant-heal on RECLOCK.

v58: Improved vehicle camera and audio. Added auto-ascend rope.

v59: Added RPG. Fixed some bugs.

v60: Added grenades and RPG projectile.

v61: Added first person walks/run animations and footstep sounds.

v62: Fixed some bugs. Iterated first two missions.

v63: Added Defensive Driving challenge map.

v64: Sniper scope sound. Basic cover points.

v65: London

v66: London improved

v67: Shotgun. Color grading.

v68: Auto-aim (can be toggled in Gameplay settings)

v69: Fixed some auto-aim bugs

can i know how long it took you to make this?

I started on it 2 years ago. I work on it in my spare time.

Hey uhh.. Am I the only one who experienced this?

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I literally just installed the game, and when I tried to run it, the screen goes black(cause of the start-up) and then this appeared. I was so hyped because the game looked so cool, only to find that it an error has occurred(Here's to hoping that someone can help, cause I really wanna play the game).

Thanks and sorry to hear that. Do you have up to date graphics drivers etc. installed? Do other UE5 games such as Fortnite run on your PC?

I don't have other UE5 games, no.. And my Graphics Drivers, I don't quite know of how to check that..

Ok, so uhh.. I checked it, and it doesn't seem to have any other updates. So I'm pretty sure my graphic driver is up to date..

"We live in a twilight world"
(1 edit) (+1)

"Wake up the Americans"

v53 (EXPERIMENAL) is now available with a new CHICAGO map and the ability to RECLOCK up to 10x faster. Press Q to increase speed while RECLOCKING.

Please be aware that this experimental build also has some known issues and bugs. Happy holidays and thanks everyone for your feedback!

we live in a twilight world.

I enjoyed the game on my previous laptop and now that I have upgraded to a PC and went to redownload this game it keeps giving me a fatal error when I attempt to launch it. It says the UE5-RADAR game has crashed. Do you know how to fix this issue or is it just my PC again loved the game and just want to be able to play it again.

Thanks and sorry to hear that. Do you have up to date graphics drivers etc. installed? Do other UE5 games such as Fortnite run on your new PC?

RECLOCK MISSION LEVEL IDEA: SKYDIVE

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Awesome dude - reminds me of the first level of Sly Spy :-)

(+1)

v46 New York map

Very impressive game! The only thing missing is changing weapons by scrolling, switching weapons any other way just doesn't feel right. Also, the graphics cheat codes are quite neat, will we ever be getting a list?

(+1)

Thanks for the feedback! I will add Mouse Wheel weapon switching.

Cheat Codes

1234 ASCII

0911 Police

2214 Van

0000 Weather

9999 Invulnerable

1111 Toggle Sky Light

6060 FPS

6666 Kill Enemies

7777 Disable Screen Messages

0007 Complete Mission

I downloaded the game and all missions are stuck in heaven.

So sorry! Which version did you download?

I tried both versions you have available. The newest one has the "heaven" bug and the old one says it timed out after rendering of 120 seconds. Keep in mind I am running everything on the lowest possible settings.

Weird. Looking at the screenshot you posted I can see the FPS gun and trees so it's rendering something. Are your graphics drivers up to date? The game uses UE4 / UE5 (Unreal). Do other Unreal engine games such as Fortnite work for you?

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i can't pass stage: 5 california i get stuck on the get on the tugboat part

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Thanks for playing! There are some bugs with the physics of the crates which mean that section is kind of broken. It's the end of the level when you get to the boat so I would just skip to the next one for now.

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ok. thanks

(3 edits)

RECLOCK v44: Cold Open & Oil Rig gameplay in UE5 

(2 edits) (+1)

Please find some gamedesigner or leveldesigner :) i so much love these time mechanics but now they dont work fine enough to bring fun or at least satistfying experience 😕. Which is crucial for game's success. Time reverse is a selling hook, but for retention it must be solid in gameplay.

(+1)

New menu background. Planning to use this globe from the UE marketplace for mission briefings as well. You can reverse time during gameplay, and also on the menu.

(1 edit)

Also menu or loading BG can show some props in destructive slowmotion, so u can reverse and watch how they un-destruct 

(2 edits)

RECLOCK now uses UE5 and Lumen

the game looks INSANELY good from the gameplay and pictures i've seen but i don't particularly know if my pc can run it. can anyone please tell me the minimum requirements?

Sorry I haven't tested on enough PCs to know. It's free to download and there are graphics performance settings you can adjust.

Really good gunplay, probably need a bit more guidance on what to do and where to go tho

Thanks! Is there a particular mission or moment where you wanted more guidance?

We hit 10k downloads today - thanks everyone!

v34: Winter stage

what is the minimum requirements ?

(2 edits)

Sorry I haven't tested on enough PCs to know. It's free to download and there are graphics performance settings you can adjust.

yes bro

the game is great just to hard i mean i have no idea on how to savehostages in the train in the heist SINCE THEY blow up when i come near or when we enter 

otherr than the difficulty great game

its practically impossible

(1 edit)

Hi thanks for the feedback! I just checked to make sure, and it is definitely possible to complete the Subway stage in the latest version (v33). Press TAB to RECLOCK (rewind time) to 00:00 when you're near the train doors, wait for the doors to open, defuse the bomb and get out before the train leaves. If you have more feedback please let me know - it helps me understand your experience so I can improve the game! :-)

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The time rewinding is good in both concept and execution, but the level design is confusing at points.

Thanks! Any particular level or objective?

I've only played the first couple of levels, but the second half of the first level confused me. 

The hostage situation was great; my objective was clear, and I found it pretty fun to go through it with the rewind ability. But once I got past the tug boat, I got confused about where I was supposed to go. The jump from the first to the second platform was far enough that I didn't even realize I could do it. It ended up taking me a few tries before I actually did. 

I couldn't figure out what to do from there, so I ended up just hitting the nearest boat with a truck and using it as a platform. It did feel cool, but also unintended. I still don't know what the actual end goal is.

Also, more minor point: the fact that you can rewind and get your ammo back is cool, but it's pointless if the ammo isn't finite. Perhaps consider limiting the amount of ammunition a player has.

(6 edits)

Thanks this is really great feedback. 

I'm happy the hostage part worked ok.

Right now the end goal is to reach the tug boat (the one with lights on it behind the big wrecked ship.) Maybe it needs an objective marker.

That platforming section only makes sense if you know that you can shoot down the crates by firing at the hooks that hold them, and there's no tutorial for that yet. I didn't think that jump was possible either so that's impressive! (You can shoot a crate down, jump on it and RECLOCK to ride it back up.)

What this game really needs is a great level designer.

I considered limiting ammo but might be annoying if you run out? I suppose I could do unlimited pistol ammo and let you take clips from dead enemies for other weapons. Could seem illogical that they still have ammo if you take it from them and then RECLOCK though...

Is there possibly a way we can "catch" bullets? Currently, the only way to do so is to shoot, stand in the same spot, and reclock. I'd like it if there was a little bit more leniency. Maybe you'd have to look at the bullet hole in order to 'catch' it?


It'd be very cool to set up traps for enemies when low on ammo.

Do you mean the mechanic in this game, where you control when the bullet comes back out of the wall? 

Catching Bullets by maougame (itch.io)

It's interesting but I'm trying to rewind time correctly according to what happened, otherwise it gets confusing for players.

Yeah I can see why you chose that approach.

I'd just love to see more interactivity WHILE we're reclocking. The more insane TENET stuff, the better!

Keep up the good work.

+1 to that - all suggestions welcome!

Awesome game! Good job really.

I have only played the Heist mission so far, but I haven't finished it:
I managed to solve the first part with the hostages, but later one, near the boat, I rewinded time too much and "broke" my initial solving of the "heist" situation. That was quite demotivating... Could it be possible to add a "saving" mechanism, either manual or automated at some given checkpoints?

(+1)

Thanks this is good feedback.

I added a fix in v33: Heist now prevents player rewinding past hostage rescue with a warning (RECLOCK again to override)

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can u change car model - rise up the roof? or make camera closer so u wont be seeing only half of the screen?

Is the problem when you're trying to shoot, or just driving around? There are various vehicles you can drive, so it seems like a camera fix might make more sense, but if I move the camera your gun will clip through the car...

Yes its just hard to see anything and drive. Maybe FOV change then... I dunno. But this big roof is very annoying tbh

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gameplay seems so unclear and frustrating to me, i didnt finish any level as its meant to be i think. sometimes after one objective u are figuring out the next too much time, and then u realize u need to reclock couple of minutes to redo the things.

if i will not be alone in this frustration, maybe theres a solution to make it playable - to reclock not in true chronologic and all world, but just reclock things separately from each other (lets say in a time-bubble that u can shoot) and skip idle time of their chronologic (so u not waiting 5 mins of dead body to be alive). so u just rewinding previous states without waiting too much.

i think there will be more puzzle potential that way.

Thanks this is a good note, and similar to the feedback above about rewinding too far. One solution might be to break the game up into smaller levels? Still thinking about it...

dunno if its possible, but ragdoll dead enemies would be so much funnier, so they fall dead depending on impulse of the last shot.

I tried to implement ragdolls but couldn't figure out a way to make them rewind.

v32: 2-player online deathmatch (with time-reversal)

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